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Thanks! This is really good feedback. #1 and #3 I totally agree, noted for a future version. I like 'vigorously pressing scape', maybe that should go into the game tagline: "Vigorously press space through 12 challenging levels to recover the Time Crystal" ;)

#2 I actually quite like! (in level 12). I was deliberately aiming at using the fact that the game is 3D, despite movement being just 2D. It's designed to make the player think: "where do I have to go now?". But if it's annoying, then it's annoying... let's see if I get more feedback on that. Maybe there's a way to make it more obvious.

Yes, I agree that the end scene could be cooler. That's partly lack of time, partly lack of 3D modelling skills. ;)

One question: did you do level 10 without the slow powerups? That's some fine skill...

(+1)

You're welcome, I really enjoyed your game so wanted to give a bit longer feedback! :)

Yeah I only used slow powerup on the last one where the rotating blades were just way too fast. I thought that otherwise they made the game harder :D 

I agree with your comment on #2 that I like the fact that it is 3D and not just basic 2D, but just little fine tuning that makes it a bit clearer for the player, since it was quite frustrating after multiple tries and then hitting something you thought was not on the same level, or maybe I just can't tell things apart :D haha.