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(+3)

The control didn't work other than opening the fridge and jumping into it. There was no music (at least for me) though I heard the radio when entering the kitchen. Not sure if these are bugs hence why I mentioned them.

Positives:

- The kitchen looked nice with the colors. 
- The character was nicely designed visually, though I did think her expression was a little creepy looking haha.
- I really liked the idea of having the huge recipe book in the kitchen and the radio talk to you. 
- There were no windows! It adds to the feeling of being trapped/in a jail.
- The radio's role was probably my favorite detail. Not only as a vital part of society back then but also radio = media kinda. 

Negatives:
- The controls were not working and the lack of music as stated above.
- The... house didn't feel like an actual house. I don't see the thoughts behind making the house like this. It felt more like a set at a movie. Architecture would be important in a game themed around escaping an oppressive house. Maybe make the walls looming with?  Putting the kitchen close to the lady's bedroom too and away from the fun things - indicating her role in the household. 
- I think the white light added to making it look like a movie set. Maybe change the color?
- A lot of the props were REALLY big too. That might've been on purpose but I couldn't understand why while playing.