Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi

Another couple of questions here, about games running in 8-bit:

- how do I print appended text without a line break? In the examples above, 

: append "You see ";
: print "a cat";

and

: print {("You have collected " + bells_collected + " bells.")}

both produce line breaks between the different elements, in +3 emulation.  Perhaps it is unavoidable?

- I see that most theme stuff is not supported. Is there any compatible way to change paper colour etc that will work in emulation?

- I think that the status bar is disabled in the graphics export version. Is that correct?


Thanks!

Hi Christopher,

(1) I'll take a look at the line breaks.

(2) No changing of colour yet in the 8-bit export to DAAD, but I will look at that too.

(3) Yes, there is no headerbar in the export with graphics mode. Please do set the header for each of your locations on the understanding that you'll have the option of a title bar, or to include your location header as a prefix to your location description, in capitals, in a future version.

Thanks for your reports. Hopefully none of these issues block your game, and glad to hear you are sanity checking the output of the exporter early.

Chris

Here is my test game for issue 1. I'll try to have this fixed asap.

start_at = my_location
locations {
   my_location : location "You are in a room." ;
}
integers {
   t : integer "0" ;
} on_tick {
   : increment "t" ;
}
on_command {
   : match "test _"  {
      : print {("There has been " + t + " tick(s).")}
      : append "This is " ;
      : append "the" ;
      : print " second line." ;
   }
}