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(+1)

Damn nice game. It's not one of my favourite here, but the concept is pretty cool. I think the fast day and night cycle is symbolism of how fast the days are passing by in the real world when he got into an accident. It's pretty cool take on the theme. The Visuals were striking and unique.

I would focus on the movement because it felt hard to control the player(especially the jumps). And I don't think this parkour can be done https://prnt.sc/sscvf0. When the tile lifts up , the rest of the tiles are still closed in the cube shape and when the player's head collides with the bottom, it glitches and throws you off down.

Thank you for the feedback! Oh, I'll have to look at that. Do you know how much time had elapsed  when you got there? Those are all on timers which can definitely cause syncing issues over time if they aren't exact but I thought I'd nailed it!

I will try to take a look at the player controller today, I'm guessing it's the edge jumping that is the biggest issue? (jumping when close to an edge).

Thank you again for playing and for the feedback! :)

(+1)

I'm not sure if I remember correctly, but I think it's around 13 minutes

Thank you so much, I'll do some testing and see if I can get that fixed. It's a very unfortunate blocker since you need to pass that to see the end which really brings the story together! :(

(+1)

So, ultimately I could not reproduce this but I do have an idea that should fix the problem. Since the oscillation works with time for both objects it's possible somehow they are getting out of sync. I can alleviate this by having the motion of one triggered by the other likely :) Thanks again for the feedback and the screenshot (which often speaks louder than words!).