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(1 edit) (+1)

Yeah I think we went a little bit over the top with the dynamic lighting. Since we have randomly generated levels we couldn't really use light baking (at least I don't know how), but we need to properly profile these performance issues. I didn't really notice because I have a pretty new machine.

Thanks for taking the time to try it and comment anyway!

Same here, I couldn't even play it, frame rate was super slow (admittedly I  have a 2012 Macbook pro). What a shame, from what I can tell the graphics and atmosphere looked really good!

Good news everyone, I just uploaded the lastest build for Mac with substantial performance improvements. Kindly try again please :)