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Thanks for the thoughts! I completely agree that focusing on the MVP and building out from there is the way to go. I actually had all the core design and gameplay dont maybe halfway through this jam then focused on fine tuning things like audio, animations and the story. I also dove into lighting for the first time this jam and had a blast doing so. It was a little complicated at first but once I figured it out it was hard for me to not put lights on everything in the game haha. 

For some reason your game is super laggy on my machine and isn’t really playable. I’m assuming the problem is on my end but can’t figure out how to get it to play smoothly. It looks great though!!!

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Hey Rompkins!

I'm sorry for that the game isn't playable :(  I think it likely has to do with the real time lighting going on everywhere and the draw distances. Clearly my models aren't very high poly! (lol).  HDRP seems to have steep system requirements : https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.1/manual/index.html. Let me know if for some reason you think that's not the problem and I'll delve into it a bit (or make an option to adjust the camera draw distance :)).