Hey Everyone, I just want to hear about what you learned over the course of this jam. I think it's easy to get burned out, especially after long jams like this one and maybe not feel awesome about our games after seeing some of the amazing things that other people have built. It's been helpful for me to remember everything I learned and all the hard work I put in, especially with the little time I have working a full time job and having an 11 month old at home .
I decided to finally make one of my all-time favorite genres, a Platformer. I'm really happy with how it came out even though it pales in comparison to any real platformer out there, but it was a blast to design the game and the story. The animations aren't as clean as I would like, especially during combat and for the final boss fight but this is the first "full" game I've built that has an intro story, game and ending. My code is still pretty sloppy and any real engineer would likely be horrified looking at it but I was able to work out some creative solutions to problems that came up.
As for what I learned... A LOT. I'm starting to feel much better about 2D animations and getting my player controller to feel more smooth and responsive. Melee combat, Scene transitions, Saving info with PlayerPrefs (I know not the best way, but what I had time for), Boss fight, Fine-tuning tilemaps, 2D lighting, Enemy AI, Platformer level design and maybe most importantly, how to use source control with Git and Github so I never have to worry about losing progress ever again!
So leave a little blurb about your game, the new things you learned doing this jam and of course link your game so I can give it a shot. I'm especially looking for browser games since I can't download anything on my work laptop ;)
Here is Of The Essence, enjoy!
https://itch.io/jam/gamedevtv-community-jam/rate/641223