I really like the characters, I noticed you use premade assets which we used really well to give a good atmosphere, would of liked to see some jumping sound effects or dragging noises when interesting with stuff.
I enjoyed the little things like being able to jumped on stacked crates, this is a quality of life element that you did well. I also liked how the vision cone of the enemy shrunk when touching the green barrels but I got caught several times when moving them around lol.
I found an issue and fortunately it was solved by using the Arrow keys but I noticed when using my 'Lctrl + D' it activated my browser function and tried to bookmark the page :D. Using the arrow keys helped avoid this.
So good to know for the future if you were unaware of such things happening.
Overall I really like the gameplay, It was slow, suspensful and would of really liked to see more! great job!
Viewing post in SodaWorld - MiniJam jam comments
Thanks for the great feedback!
The sound in the jumps was at the very beginning and when the elevator was turned on. Maybe a mistake?
After the deadline, I redid the sound of the jump and added sound to the intro.
Also now a ray can notice a character when he is standing on a box.
Yes, when a character drags a barrel, then enemies can see you. It is enough to lower the barrel to the ground.
Cntr + D - this is really very funny :D I completely forgot about this hotkey!
You can also use the gamepad, if convenient.
Thank! To be continued ;)