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Spectrum adventure games in my younger days, other IF these days. I'm not bothered about graphics, more interested in a good story. Ones I remember playing a lot back in the day were The Hobbit (never got anywhere), Blizzard Pass (got quite far), The Great Peepingham Train Robbery (never quite completed it) and The Beast of Torrack Moor (I remember always getting stuck on the deaf doctor. Finally finished the remastered version, but I still needed a couple of hints. It is a tough game!)

Current IF: everything written by JJ Guest is hilarious and a delight to play.

Whoah, you finished the remastered version? You are the only person that has reported this (other than the main playtester).

What did you think about the ending easter egg?

Yes, I finished it! With the help of my 7 year old son. Took about a week on and off. Great port, couple of minor bugs (I enjoyed digging a small hole, then picking up the hole and carrying it around with me. Think that needs to be scenery...) The reflections from the author at the end are a lovely touch. 

Ha, ha, I loved that bit about carrying the hole around with you. It reminds me of a line in The Inform Designer's Manual, 4th edn, by Graham Nelson:

"Note that the door is static – otherwise the player could pick it up and walk away with it. (Experienced play-testers of Inform games try this every time, and usually come away with a door or two.)"

('static' is the Inform 6 equivalent of 'scenery' in Adventuron, whereas 'scenery' in Inform 6 is the equivalent of 'scenery' with 'conspicuous = "false"' in Adventuron.)