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(+2)

The game keeps escalating and adding challenges no matter how the player is doing - meaning we get overwhelmed almost instantly. We can't clearly see the assets we need in the world (the sword in particular tends to blend into the environment and disappear), the control scheme is too complex (why is pick up and action two separate buttons?) and the collision detection too unforgiving (we can hardly get up the stairs). Instead of chaotic fun the game experience is more like an uncontrollable mess.

(+1)

We did have problems trying to balance the game difficulty. And  based on your experience it sounds like the game needs more testing. Thanks for playing and your feedback!

Sounds like a plan, good luck and I look forward to seeing a new version!