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This game could be even greater if the gameplay mechanic was a bit different. It doesn't have to emulate physics so much the way it does now. You rotate the character left right, upside down even... too much! and why does the character die if they touch the surfaces...? it seems out of context.

The feel, music, art all look great. But under  different mechanic this would make it a very good platformer. it could still be skills based but this is beyond skill... you need flightschool skills to navigate the damn thing! :)

Thanks CodingRook! Ok, one more vote on the 'too bloody hard' front, noted. :) Interestingly it was even harder before the launch version, but after loosing a friend or two to it, I decided to ease a bit in a few places... I guess not enough! You're probably right, a different approach to movement and a less unforgiving environment might make the game more successful.