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Thanks for the answer! I am always happy if I can help or inspire people . Specially the last point doesn't happen so often - cause I'm usually not that creative. A lot of my ideas I got by "accident". One or two things one could have considered as a bug. But I liked the bug more than my actual idea and decided: the bug is now a feature. The computer is way more creative than me - I have to make use of that xD. But of course I used the bug only as a base and added some extra work to make it fit. 

Turning the cinematic into a quick tutorial is probably a good idea. At least I had in some of my past games that I thought the game mechanics were obvious but they weren't. Tutorials shouldn't be under estimated. This is e.g. something were I try to improve - cause interactive tutorials are always better than text which might not everyone read. 

> Players can dodge arrows btw, I hate homing arrows etc and made sure I didn't do it that way.
That was definitively the right decision. Homing shots are working well for games like WoW - but in a game like yours that makes the battle more interactive. If the player dies he also get's the feeling that he did something wrong. So he wants to try out other tactics. At least for me this is a big motivation. When I notice: a tweak in my behavior can change the game - then I want to go ahead and try. 

> I look forward to swapping ideas with you for many years.

Would be cool. I'm here at itch.io cause of the community. I'm active since 3month and by joining game jams and listening to feedbacks I learned in that time so much more than in the past two years :-).