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Thanks Pontus!
The levels were designed without the "hiding in a barel" mechanic in mind, but I feature creeped our game on the last day and implemented the mechanic as well as possible so all our art assets are in our game one way or another.
With that said, I had to blance the barrel mechanic somehow to not break the levels, so I simply gave it a long enter animation, which requires accurate timing rather than a reaction-based skill.
If the player learns the barrel mechanic, it can add a lot. 

Anyway! Thanks a lot for playing our game and leaving such nice feedback! :)