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A game with an ambitious moveset, epic soundtrack, and an ever twisting world. Moving through the world felt very satisfying (especially in the outdoors areas). Even without the rewind mechanic the grappling hook makes sure it's not too punishing falling off of platforms, because you can swing right back up if you react fast enough. The combat has potential of improving however, though with only 8 weeks of production it's impressive nonetheless. We just can't help but wish there were flying enemies to grapple on to like platforms since the platforming is already so stellar!

Thank you for the detailed feedback! Flying enemies were planned as well as a boss, but we did not have time to implement them, sadly. We're glad you like the platforming!