Thank you so much for the generous feedback and the warm words! We really appreciate you taking the time to play the game and we're so happy you enjoyed it. Thank you! <3
The Unbookables
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Pleasant acoustics, cute drawings, and wholesome narrative made us nostalgic and homesick. The puzzles were easy to understand, which is fitting for this title. It could've been a bit clearer that the completed puzzles removed symbols on the letter as we "accidentally" beat the game when pressing L after revealing the symbols on the cup. We also had to play through the game twice because the letter disappeared too quickly at the end, luckily the game is pleasant enough for that to be enjoyable though!
A game with an ambitious moveset, epic soundtrack, and an ever twisting world. Moving through the world felt very satisfying (especially in the outdoors areas). Even without the rewind mechanic the grappling hook makes sure it's not too punishing falling off of platforms, because you can swing right back up if you react fast enough. The combat has potential of improving however, though with only 8 weeks of production it's impressive nonetheless. We just can't help but wish there were flying enemies to grapple on to like platforms since the platforming is already so stellar!
Impressive visuals, satisfying feedback, and a ramping difficulty kept us hooked till the end. The door hacking puzzles was a nice change of pace without being too distracting, and the narrative left us wanting even more. Seeing the game improve in each update has been a fun experience, so great job!
With a neat art style and a soundtrack that put us in the right mood as soon as the main menu booted up, Saving Blue managed to offer a pleasant, calm experience. It took a little while to understand how to properly control Blue, but we realise that is likely primarily due to the fact that we played on a PC rather than with the intended arcade controller. The game holds up well even without the arcade controller though, so good job!
Interesting premise, exciting tracks and great art style! It's clear you spent a lot of effort to make this game. That being said, we couldn't play all the tracks due to the position we had to sit in to play the game. The keys are very close to each other which strained our hands quite quickly. We realise the game is called KeyRivals, but playing with a gamepad would be more comfortable! There was some lacking feedback when hitting notes, though we believe that will be improved upon.
Brings us back to the old Game Boy games! The pixel art is overall very consistent. From the looks of things you didn't use a colour palette with too many colours, as well as small sprites, which both added a lot to the retro vibe. The sound effects and music were simple, but that only enhanced the experience due to its consistency with the art style. You're rewarded for exploring since some paths are a lot easier than others, though the shortcuts made the game shorter than it could've been. The Metal Gear-style barrel does its job well too once you've learnt the timing of the enemies. Would've loved even more levels, great job!
Hi! Thank you for playing our game and for the great feedback.
The options to invert the camera on both the Y and the X-axis are already in the game if you go to options > controls. If you would like a better experience with the camera controls over all we recommend using a controller (either Xbox or Playstation, the game fully supports both).
Thank you again!