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(+1)

Finally played it! :D I love the idea of integrating memories! The music was eerie that went great with the mood and the visuals were very good as well! I have a few suggestions, just to make it even better:

At the first scene I can't see the phone he's talking on, I think that's a bug.

The day/night thing was nice (and I was definitely spooked, which I think you were going for :D ) Night look is great with all the neon green but maybe you could add a little light to it because it's pretty hard to play without seeing well. 

The memories thing was a wonderful touch, but I was expecting him actually remembering things! Maybe everytime we found a crystal, he could at least say what he remembers? That would make us closer to the character :) 

Overall very nice, and so much to implement in just one month, well done! 

(+1)

lol, for the first one no it's just lazy on my part I can add a phone (black cube!) to make it a bit better :)

For the light, did you use the guide light (T) to bring up the spot light? I've enhanced it a lot I just feel like more light would spoil the effect, however, this is so common I think what I am going to do is add an option in the options menu for a second celestial body to cast some moonlight (very low level ambient light) over the level.

Haha yeah, the idea is he chooses an option to re-build a memory that works out better for his family. We originally planned to have 3 levels and scenes with different people that would be present when he wakes up. In the end, with only time for one I jammed Liz and Sam in one :) Oh, I like the idea about a little memory blurb on a crystal pickup which would sort of tie everything in. Yes! :)

Thank you for the feedback and for playing! :)

PB

(+1)

OH NOOOO I missed the T to bring up the spot light thing! Total oversight on my part there- but I think a menu option could be cool :) Good luck!!