Finally played it! :D I love the idea of integrating memories! The music was eerie that went great with the mood and the visuals were very good as well! I have a few suggestions, just to make it even better:
At the first scene I can't see the phone he's talking on, I think that's a bug.
The day/night thing was nice (and I was definitely spooked, which I think you were going for :D ) Night look is great with all the neon green but maybe you could add a little light to it because it's pretty hard to play without seeing well.
The memories thing was a wonderful touch, but I was expecting him actually remembering things! Maybe everytime we found a crystal, he could at least say what he remembers? That would make us closer to the character :)
Overall very nice, and so much to implement in just one month, well done!
Viewing post in Breaking Time - GameDevTV 2020 GameJam jam comments
lol, for the first one no it's just lazy on my part I can add a phone (black cube!) to make it a bit better :)
For the light, did you use the guide light (T) to bring up the spot light? I've enhanced it a lot I just feel like more light would spoil the effect, however, this is so common I think what I am going to do is add an option in the options menu for a second celestial body to cast some moonlight (very low level ambient light) over the level.
Haha yeah, the idea is he chooses an option to re-build a memory that works out better for his family. We originally planned to have 3 levels and scenes with different people that would be present when he wakes up. In the end, with only time for one I jammed Liz and Sam in one :) Oh, I like the idea about a little memory blurb on a crystal pickup which would sort of tie everything in. Yes! :)
Thank you for the feedback and for playing! :)
PB