So beautiful and atmospheric!
Happy Alien Games
Creator of
Recent community posts
First of all "I've had an idea to do a cruise ship game for a couple of months now, ever since we had to postpone a vacation due to 2020's global pandemic." This sucks. I had to cancel a vacation too. Hope you get to go as soon as possible!
I haven't seen other hours yet, but I love the idea! Completely on par with real cruises (from what I've heard, never been on one yet :D ) I'm excited to see other locations!
Join us in celebrating our new team name after a year of searching for one! This one is a short game-like credits scene for the Credits Game Jam. We really enjoyed participating.
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Wow! This was a very late, very interesting find!!
It's a hell of a big project, and I think you've done quite a good job at it. As others have mentioned, an intro / tutorial level would make it much clearer. Found myself not too sure what I was supposed to do and very confused about certain things, such as adding a building and then the building disappearing as soon as i clicked somewhere else? Not sure if bug or feature, to be honest. I'm not an expert in the genre anyway, so that probably had a lot to do. Visuals and UI would, of course, need some working on, but considering the scope, it's quite amazing!
Liked the aesthetics and handling of controls. Played twice, first time I lost, second time I collected three gems and won? Wasn't too sure if that's the end of the game or not. Never got to use any slowing down, that's why i wasn't sure about winning. Definitely would need some music and sounds and a longer level
ARGH! I can't pass the scene with the evil bird and the skeleton- where you're supposed to jump and the skeleton is waiting for you. Tell me how to pass! :D It's brilliant, everything you put fits so well together and the gameplay is awesome, well done. I just can't tell how I'm supposed to get the giant hearts way too up in the air and I'm bummed about that :D (okay, got the power up now!) My only suggestion is- put save spots because it is quiet hard. If we started from a certain screen, it would make it easier.
This is a very nice platformer with cool visuals and cool audio, but I found it very hard to deal with the slowing down as my time decreased. It was wayyy too slow to play and I had to wait for the timer to go to 0 to play again. I love that you tied the game this way to the theme of time- but perhaps the slowing down could be less dramatic?