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Hi, thanks for the feedback Sergey! I actually didn't realize this.

The Blender docs say that Add-ons are saved with App Templates, but also says you can define a custom path for "template-specific" add-ons, which I haven't done up to this point, but I think it's what I'll have to do from now on to avoid issues like the one you're having!

Until then, I've updated the main page with links to all the add-ons (either gumroad or github), and the link for my own Unreal Objects add-on is at the bottom of the page.

Thanks again for bringing this to my attention, I will fix this up in the next update, until then you can download from the links on the main page and install manually. Sorry for the inconvenience, and thanks for trying the template!

(+1)

Thank you for quick response. That helped. Looking at startup file size I was assuming that add-ons will be included in the template too, but it seems like it is not the case. Anyways I've got this up and running and happy with this template!

Hey Sergey, thanks again for bringing that issue to my attention. I have some good news, I finally found the code I needed to get the add-ons to pre-install. It's not in the documentation yet, but I found it in a bug report while I was googling trying to fix the issue.

So, from now on you won't have to manually install anything, and, if you want to test it out, I added two more add-ons that I've found really helpful: BleuRaven's Blender for Unreal - tons of export options, and BlenderNPR's AbNormal - for editing normals to achieve better results with cel-shading and cartoon-style rendering.

Thanks, take care!