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Regarding local event handlers not working on export to DAAD, one of the DAAD guys mentioned that in one of the previous game jams, so I stopped using them. I now put all event handlers in the global event handlers. The only downside is that you have to do an is_at test where appropriate. The upside is that all my event handlers are now in one place, so it's easier to manage.

Question for Chris: Is this still the case? If so, it might be worth mentioning in the guide on 8-bit export, assuming it's not already in there.

OK, I've made two changes to local event handlers for 8-bit.

  • First is that local event handlers will be flagged as incompatible in the 8-bit mode of the editor.
  • Second is that I've documented that they are not compatible with the 8-bit mode.

To be honest, I could make them compatible, but it' not worth the development and testing overhead at the moment when there is a very easy alternative.