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(+2)

Very intuitive controls and easy to pick up. A clear focus on jumping and a surprising and a cool reverse time mechanic, that made the whole game change in a story-wise sense, starting to think about the time as a concept, that worked really well with the enemies decreasing the time charge. I had some trouble with checkpoint dragging me back, and just sometimes the double jumping didn't seem to respond. What an epic scene with platforms rising from the floor and the whole room lit up by video screens. Good job! 

Your health decreases constantly, maybe that's what sent you back but killing enemies restores it!

Thank you for the useful feedback, we're glad you liked the atrium (the rising platforms room) and the screens!