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Pontus Jakobsson

20
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A member registered Feb 04, 2020 · View creator page →

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A fun and competitive capture the flag game. The setting is beautiful with the old japanese environment and the little details of mononoke creatures. The grass and the road texture on the other hand stood out a little bit from the rest of the beautiful graphic, as they did not seem to be on the same quality. But a well balanced, cosy and highly competetive ninja animal game that makes you wanna play it again and again. Good job!

Really nice graphic and interior design! As well for the animation of the characters felt smooth. For a train cart, the size felt too big, so this might be needed som emphasize on for the future development. But I cannot add anything else that haven't been mentioned in your disclamer. You nailed the baroque extra vagant style of the graphic. Good job!

A creepy psychological story, even though I am not sure exactly what the story was, it left a feeling of creep for technology. The setting and the enemies of the game suited the story perfectly, and the speaking voice reminded me of Talos Principle, talking about souls. I felt like fighting was unnecessary for progressing in the game, as I could just run pass the enemies. When fighting the enemies, it felt balanced and the became more and more difficult, making the health-packs a life saver. As a player I am feeling changed after playing this game as the story is being empowered by the enemies and the surroundings. Good job!

A very polished and balanced game. The story is a red thread throughout the whole game and makes it almost like a movie. The puzzles adds a nice dimension of solving to contrast to the stealth-gameplay, which keeps the game dynamic. The environment could have been more varied to help with navigation and interest and maybe for the future to combine with the story. The minimap makes the navigation so much easier and to being able to control the enemies was a really cool mechanic, and the particles floating in the air adds to the feeling of a finished game. For 8 weeks, this is a very polished game. Good job!

Adorable round creatures and graphic. A game that has focused on positive empowering which fit si t perfectly. I had fun playing it with friends, and I can imagine this fitting for children as well. The levels can have been more varied, since the characters were so detailed, and also an option to choose what character that you can play as players might get certain favorites. A game that can be played over and over by all ages and leave you with a cute feeling. Good job!

A perfect setting for a pirate game with that nice graphic, and characters, as well for the sea that looks amazing. The challenges are fits perfectly for pirates and together with friends this is similar to Overcooked. The tutorial is good to explain how the game works, but I believe the length of the game could be made longer by increasing the difficulty in a slower pace. Nevertheless, the game looks like a polished and finished pirate game, and with the pirates phrases that you can shout out, me and my friends had really fun. Good job!

I got a few seconds for me to realize, that this was golf but in a new creative way. Really fun and easy to pick up. Good learning curve and levels progress in a balanced way. Like mentioned in comments, a restart button would have been nice, and for the future development, you can even make more levels to make the progression easier for those that are just being introduced to gaming. Fun, a cosy snow settings, and a competitive game that wanna makes you beat your own score, or your friends score. Good job!

A fun game that takes fake news to another level. The humoristic theme is a read thread throughout the whole game and made chaos and cooperation work really good. I wished there were some indication on how much time that was left, to keep on going the competitiveness. A creative and innovative party game that I haven't seen before. Good job!

Very intuitive controls and easy to pick up. A clear focus on jumping and a surprising and a cool reverse time mechanic, that made the whole game change in a story-wise sense, starting to think about the time as a concept, that worked really well with the enemies decreasing the time charge. I had some trouble with checkpoint dragging me back, and just sometimes the double jumping didn't seem to respond. What an epic scene with platforms rising from the floor and the whole room lit up by video screens. Good job! 

Nice graphic and humour. The music and the style fits the humoristic goal of controlling the goat. The goat itself I had trouble moving with keyboard, but I had possibility to play it with you on the actual soft-goat arcade controller, which was really fun. The controller might still need some balancing and to make it a little easier to dertermine how the legs are actually moving. Playing it with other is still fun with the chaotic gameplay. Good job!

A cosy and relaxing game. Resembling of What Remains of Edith Finch, in the sense of memories of relatives and walking around the the house doing puzzles and challenges. You nailed the feeling in the same way and I enjoyed a the little puzzles. I got stuck after the cup in the sink, as I did not know where I was needed to use the symbols. And I missed more interactions with more objects in the game, as each text gave another clue and piece of the story. With the music and stylised graphic, it is a polished game that gave a warm feeling after playing.  Good job!

Great 3D graphic and style that sets the mood of the game directy. The animations of the character and radio was vivid and smooth. I was missing more sound effects and music, to give me more audio feedback when playing. And was sa little confused over who ate my sandwich. Creative and immersive when getting sucked into the fridge and amazing how the food items looked when yourself is so tiny. Pulling, pushing and jumping mechanics works well. Good job!  

A polished and creative blend of 2D and 3D. The flow of the game was balanced, and the introdcution fo the lucid dreaming was a good way to combine mechanic and story telling. I did not use it to the extend that it felt important, so for a further develpment that could be a good iteration to see how you can use it in the gameplay. And at some points, the flow of the game stopped and I really just wante to keep on running. The checkpoints was a really motivator as you felt like just keep on going and that you could enjoy the game no matter how bad you were on the controls. This vertical slice game is  polished and with the scope close to finished. Good job! 

Music that fits the fast paced action, and nice art details of the rooms that is fitting the enemies. The player character sometimes cut through some of the wall-assets, and I got confused if it was any power-ups. In the second level I was missing the cursor and UI. The balance of the leves was good and it felt like a natural progression of enemies getting more and more. Good job!

Music that fits the Ghibli-inspiration and graphic that fits very well with the atmospheric and relaxing feeling of the game. A good and balanced progression of puzzles and re-using puzzles but in different and creative ways. I believe that the size of the island could be minimized, and that you could still have the same content, but with less unused spaces and in that way gotten more details in the world. Good indication fo what has been already explored and found, and the world is breathing of something magical, and with  inspiration from Gotland, it looks beautiful. Good job!

Charming pixel-art graphic and animations. I like that the levels has a balanced progression of difficulty and introduction of new enemies. The shortcuts were a nice way to get past, but sometimes it felt like too much of a shortcut, and that you could force the player to actually make it through. The hiding in barrel got a while to get for me, but was a nice mehcanic when learning it. Overall a charming pixel-art game that delivers. Good job! 

Nice blend of medieval and robotic, as well for the interior design and the art of the robots! I got confused over the walking of the robots, as I did not know if they were close or far away because of the sounds of the walking getting high even when ther were not close. At some parts I struggle climbing up. Otherwise innovative controls and climbing mechanic, and my pulse got real high when getting chased by the robots. Good job! 

The colours and the art fits the theme very well, as well for the upbeat music and sound effects. I struggled with the controls and to stay on the track, as I went outside and experienced mostly "illegal shortcut". Creative thinking with the player having to decide what the track can have for hindrances. Good job! 

Perfect intro, and sound design. The jumping was working good with the circle level design. I would wish to have some more outspread progression of the jumping difficulty. With its minmalistic graphic, you managed empowering the audio in an usually way. Good job! 

Nice graphic, and mood of the game! I had some troble getting further after the ghost appear, so some indication might be helpful. The speed of the text explaining witch-burning, would be nice if you as a player could control. Story-wise you get dragged in completely! Good job!