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Hey Guilherme, thanks for playing and for the feedback! I’ve been getting a lot of different feelings about the jumping - it’s actually quite hard to pick out common pain points! I liked the floaty jump when coding it - kind of made it whimsical haha. I also thought it made some of the levels more forgiveable. I couldn’t get all my level designs in but the float and direction changes makes sure it’s not Celeste XD.

I really like the other points as well. I’m planning to work on it more so I can have all the levels I wanted and a tutorial, can’t thank you enough for the feedback!

P.S. I’m super hyped to play your entry, it looks awesome.

Hahaha, that's cool! I totally understand it and if you choose to keep it. I just find that it makes the game a bit slower this way, but if it's your design choice go for it! :D

That's really nice to hear! Keep me updated on it, I'm curious about how it'll grow! o/

Oooh, thank you!! :)))) I'd love to see your thoughts about it!

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Funnily enough a few of my friends at home played it today. They’re usually blunt about everything in life haha, so I asked them about the jumping. While there’s no standard remedy, I think the floatyness doesn’t match most people’s expecations. I’ll experiment with shorter jump times, and probably stronger gravity. I’m not super tied to it, especially if it’d make more players enjoy the game :-)

Thanks again for the feedback!

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This shall have been a great experience huh? I love watching people play my game, can't describe the feeling hahaha.

These are good friends to have! Some liked and others did not? Yeah, experiment with it and ask the to try again, maybe that way it'll convey to one side. Keep me updated o/

Oh and I'm still waiting your feedback on mine :(

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Seeing people play your game is the best feeling there is!

It took me a while but I finally got to your game and quite a few others today. I really liked it :-). Challenging but rewarding

It surely is! 

Thanks man, glad you liked it o/