Version 0.31.2017-04-19 (experimental)
implemented floating world origin (practically unlimited world size)
server no longer has authority over client movement and collision detection (victimized to above)
broken movement controls of ships on clients as result of local authority over movement (because engines is server-side logic now)
changed network sync algorithm (now uses twice as much network traffic)
minor changes in sector saving algorithm
sector savedata is now ignored when world loads, instead only one asteroid is spawned.
autosave will save that, breaking any proper sector data
possibly broken external ip detection and connection over internet.
updated ship size calculation and fixed ship size calculation bug on clients that caused error messages spam in logs
fixed ship status shaking
realigned main camera with calculated ship center by default
ship center is now shown by green capsule
more bugs?