2016-05-15
fixed shield synchronization and initial state
default ship is now selected by default
fixed camera follow wrong player object
improved network synchronization
health bars performance increased by (their count-1) times (it's up to 1000 times!)
2016-05-17
improved network synchronization
reduced CPU usage by network synchronization of ship objects on clients by 50-60%
physics is now unaffected by network synchronization on clients
collisions for blocks being build on moving objects on remote clients now properly resolved by physics
2016-05-19
improved network synchronization (fixed constantly random increasing velocity and angular velocity of ships when out of sync for too long)
2016-05-21
improved network synchronization (fixed constantly random increasing velocity and angular velocity of ships when they collide on clients)
fixed inertia tensor synchronization
balanced energy preset is now set by default for all ships
2016-05-23
fixed client always trying to join default domain and port no matter the settings
added "stop" button for ships, x by default
2016-05-28
added music, sound and particle effects
fixed heath bars still being disabled after turning them off and on again
improved network synchronization
2016-05-30
added some new block types
improved collision detection for projectiles, they should not penetrate blocks or shields anymore
minor changes
2016-06-03
new weapon type: missile
added description windows for block selection buttons (I did not cared about correct info there yet)
2016-06-10
new weapon type: beam
cannons of some types will not shoot if they do not face target
added some placeholders(asteroids, mining beam(very limited, don't expect to see it working), text, limitations)
fixed build menu button count
minor network sync improvement
very minor bug fixing
2016-06-17
made interface for inventory system
mining beam now works properly
mining beam can store copies of other ship blocks in inventory, that's a feature
changed creation buttons menu a bit
you can create blocks directly inside inventory (they cannot be used yet) (this is not yet done in terms of multiplayer)
new block: container
each container has its own inventory, but interface for individual containers is not yet done, but if container gets destroyed u will lose it's content (you can see that)
2016-06-24
inventory now properly synced
added in-game chat
minor network sync improvement (movement, lag reduction)
ship can now automatically aim and shoot multiple targets around it, you can set this behavior on per ship basis
added damage digits, it will be reworked later
2016-06-25
damage text now works for all blocks
returned back sphere shield
returned back asteroids
returned back ship status UI
minor network sync improvement (it is still not good enough)
fixed missile behavior
improved chat UI and behavior