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Replied in the discord too, but-  There's no autosave built in by default, you can call E.Save(int slotId, string description); at the end of OnEnterRoomAfterFade() in each room if you want it to auto-save when entering a room though. 

In the feature list I called it "Automatic save/load system" more meaning that the developer doesn't have to manually flag each object/variable to be saved, that part's automatic.