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Glad to see you update! Happy to see this project keep rolling, onto the feedback XD

On a positive note, my King is still reaaaal fuckin hot. His new dialogue is all great, I'm totally fawning for him and totally want his junk in my throat asap. The time-dilation test now runs perfectly, no freezing in sight. If the removal of Dr Faustus herself was what caused this fix, I'm saddened but understanding, hopefully there's a way to resolve this while keeping the intent intact, because that really did just solidify my love for her control. The gem now feels a lot easier to sink with, I'm not sure if it's the reduced size, or that I had the shape borders on, but that gem truly has got stuck in my mind palace with the swirling blues and yellows =w=

Sadly I do have more criticism than positivity, but I'm sure that will change with time XP. The mouse disappearance is annoying as hell, straight up an ass. Trying to click the events now requires completely letting the rings fade to get the UI and the mouse back, then finding the mouse, then clicking the event. It's far less seamless and I'd rather this be a togglable option, (although if it already is, please excuse me not noticing). 

The character voices I also found really distracting to be honest, the idea is sound, but in practice I think I just preferred them to be quiet, letting my subconscious fill out the voices I wanted to hear. Not to repeat myself but again, toggles would be nice.

Having to stop the spiral, go to the character list, open up the sub-menu, then open up the new induction without that much of an indication there is one was also a little distracting. I much preferred being all pliant and mushy and just continuing to sink and be taken advantage of in my docile state, without knowing it was coming. It makes sense to individually trigger it for the introduction to the character perhaps, and the ability to replay inductions is great, but again, yada yada, toggles.

Lastly, it was a bit of a disappointment to build up to my King's new content, only to be met with the same climax, I suppose I expected something as totally blissful and amazing and Faustus's, but I'm sure that may change in further updates.

Overall I'm still satisfied with the update, and I'm eagerly awaiting more, just still plenty of kinks to work through. Best of luck in future ^w^

You'll never catch me complaining about positive or negative feedback-I just want to make this project as good as possible!

I removed the big faustus portrait just as a little middle-ground, I'm currently working on other art that's going to replace it... But it makes me VERY happy to hear you wanting it back! I was worried it was too intrusive and boring to look at, but I'm happy to hear I'm wrong...

I fully agree about the automatic inductions starting. I switched it to this after some people commenting about accidentally skipping through dialogue, but I think there's a way to keep both systems in place while still solving those problems!

That absolutely makes sense about the mouse hiding, too. I originally had it in, then removed it, then decided to put it back in, but in all my tests I think I kept using the autoclick, so it probably doesn't function nearly as well without that. So I think it'll be removed!

And that is absolutely fair about the King Cobra "finale." Don't worry, I have more planned for each of the characters, so that won't be the end once the "complete" version rolls around. I wanted to have more of a build-up to the climax of the snake, which is what exists now, but your want for more is noted and appreciated!

Once again, thank you SO much for being a fan and for all the feedback! Every bit is read and appreciated!

Great to hear from you, this is all wonderful news ^w^

Hope all goes well with this, I have every confidence in you!