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I really enjoyed the game overall. I think the rhythm based shooter was a really good/unique concept. It's like crypt of the necrodancer but for fps! :D 

Feedback:

Likes:

  • I liked the boss fight, you put a lot of effort into that one! "BREAK IT DOWN!" :P haha
  • The mechanic of clicking to the lines was done well
  • Gave me doom + crpyt + red faction vibes
  • That you had a sound volume since I had to turn the default down

Dislikes:

  • I found the sync between music and beat didn't really line up properly. Like if I focused on the lines, I could get the lines. But if I listened and reacted to the music then it threw me off. 
  • How I was spending ages attacking the boss thinking he would get destroyed at % hp... to find out I had to shoot his parts directly. That was a bit confusing

Improvements/Ideas:

  • Have the music play (have volume) when you hit the lines. It encourages focusing more on the lines than the music.
  • Debating about it, but perhaps not firing a bullet if you miss the beat might feel nicer. Because I spent a lot of time reloading which wasn't fun. But not firing would have the same effect; maybe playing a gun click/fail sound instead?
  • Would be cool if we could choose our own music in the future :D (but that might be more difficult depending on how you actually generate the beats right now)
  • A dodge mechanic to avoid the boss when you dont have pillars.

Great game! Good job ^.^