I really enjoyed the game overall. I think the rhythm based shooter was a really good/unique concept. It's like crypt of the necrodancer but for fps! :D
Feedback:
Likes:
- I liked the boss fight, you put a lot of effort into that one! "BREAK IT DOWN!" :P haha
- The mechanic of clicking to the lines was done well
- Gave me doom + crpyt + red faction vibes
- That you had a sound volume since I had to turn the default down
Dislikes:
- I found the sync between music and beat didn't really line up properly. Like if I focused on the lines, I could get the lines. But if I listened and reacted to the music then it threw me off.
- How I was spending ages attacking the boss thinking he would get destroyed at % hp... to find out I had to shoot his parts directly. That was a bit confusing
Improvements/Ideas:
- Have the music play (have volume) when you hit the lines. It encourages focusing more on the lines than the music.
- Debating about it, but perhaps not firing a bullet if you miss the beat might feel nicer. Because I spent a lot of time reloading which wasn't fun. But not firing would have the same effect; maybe playing a gun click/fail sound instead?
- Would be cool if we could choose our own music in the future :D (but that might be more difficult depending on how you actually generate the beats right now)
- A dodge mechanic to avoid the boss when you dont have pillars.
Great game! Good job ^.^