Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

T.I.M.E.View game page

Get down to this Rhythm FPS game!
Add to collection

Play game

T.I.M.E.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#74.0374.037
Mood#243.9633.963
Overall#263.8433.843
Gameplay#433.5933.593
Visuals#533.7783.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://aluvea.itch.io/time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28Next pageLast page
Submitted

Cool looking game and sounds good too.

I wasn't really sure what I had to do, other than shoot the robots and spiders?

Also not sure what the link to time was, but the levels and models are very good and has a pro feel to it.

nice work.

Submitted (1 edit)

I had to switch my keyboard to QWERTY to play correctly, and I didn't understand that I had to shoot the boss' legs and miniguns at first. Some guards don't seem to navigate the area well until you shoot them. I think more feedback on the gun would be great, too.

Nonetheless, very cool idea! I liked the music, and it fit well with the artstyle of the game. I liked it.

Submitted

Really cool idea. I couldn't beat the first room, I think it's because the enemies got stuck somewhere in the room.  I wish I could because the game was really fun. 

You can investigate how nav mesh agent works in Unity cause they will help the enemy AI to avoid obstacles and reach the player.

Submitted

This is a nice concept! The game mechanics of the beats while shooting to do some damage is great. I would like to see a better shooting and damage feedback for more inmersion and feeling that I am actually killing the enemies. I also noticed that some enemies got stuck in the scenario while trying to get to you.

The final boss was fun. Environments according to the music. I think you made a great job with this game, kudos!

Submitted

Very unique concept!! Love the idea!! I am not good at shooters and terrible at FPS (first person anything, actually, i get motion sickness, although i managed quite well for the little time i played this one).  I played it twice, the first time I had no idea about the rhythm based shooting, so I didn't enjoy it much. Then I came back here and found the instructions in your page. I definitely think instructions should be in game.  I had an issue that's been already mentioned, that I never managed to get out of the first room. I had already read your comment about how some of the mobs seem to clip somewhere, but gave it a good 5 minutes or so, walking around pretty much everywhere, and nothing happened. Except at some point, when i was facing a wall, very close to it, and I saw the red overlay and noticed losing a bit of HP. I turned around and couldn't see anyone. Other than that, I think this was a lot of fun and, as I said, very original!! 

Submitted

I really enjoyed the game overall. I think the rhythm based shooter was a really good/unique concept. It's like crypt of the necrodancer but for fps! :D 

Feedback:

Likes:

  • I liked the boss fight, you put a lot of effort into that one! "BREAK IT DOWN!" :P haha
  • The mechanic of clicking to the lines was done well
  • Gave me doom + crpyt + red faction vibes
  • That you had a sound volume since I had to turn the default down

Dislikes:

  • I found the sync between music and beat didn't really line up properly. Like if I focused on the lines, I could get the lines. But if I listened and reacted to the music then it threw me off. 
  • How I was spending ages attacking the boss thinking he would get destroyed at % hp... to find out I had to shoot his parts directly. That was a bit confusing

Improvements/Ideas:

  • Have the music play (have volume) when you hit the lines. It encourages focusing more on the lines than the music.
  • Debating about it, but perhaps not firing a bullet if you miss the beat might feel nicer. Because I spent a lot of time reloading which wasn't fun. But not firing would have the same effect; maybe playing a gun click/fail sound instead?
  • Would be cool if we could choose our own music in the future :D (but that might be more difficult depending on how you actually generate the beats right now)
  • A dodge mechanic to avoid the boss when you dont have pillars.

Great game! Good job ^.^

Submitted (2 edits)

I was surprised by the game's look, really liked it. The rythm based shooter is a very different idea and once I got how it worked it became very satifying to shot a lot when the music was more frenetic hahaha. Also when facing the boss and the guy sang a word (forgot it) then the boss did a jump atack, very cool!

Loved what you did with the boss. Instead of having an hp you break his parts and he adapts his attacks and movement based on that. Great job!

I'll add some point's that I think would improve the game:

  • Better feedback when hitting an enemy, speccially the boss (I faced the boss for like 5 minutes until I got I needed to shoot in his other parts, not in the center)
  • Stop showing the music lines when recharging
  • Maybe give the "perfect", "good" only when hitting enemies (a way you could do that is to show the lines only when the aim is on an enemy)? A lot of times I got perfect thinking I hitted and got the music in the right time, but it was just the last one
  • Improve the boss pattern. Until the last one it was too easy he couldn't hit me.. I was just walking in circles shooting him
Submitted

Sadly one of my least favourite games so far. Maybe I'm just over these shooters.

Not a fan of the music, got stuck in the main room and didn't have any idea on what the perfects etc meant. 

Developer(+1)

Thanks for the constructive feedback! :)  I'm curious, what kind of music would you have preferred?

Sorry about the first door, it's supposed to open as soon as you kill all the enemies in the room but some enemies appear to be clipping into hard-to-reach areas of the room somehow. As for how you were clueless on how to play, we wanted to implement a "How-To-Play" scene but unfortunately there wasn't enough time to implement it. Thanks for playing though!

Submitted

If you get the chance please do a how to play and I'll give it another go.
I did 3 or 4 laps around the map, even went back to the entrance, but couldn't find any more mobs.

In terms of what music, its very subjective and it should go with your theme, so my disliking it is probably not relevant.

Once I've completed the RPG Inventory course I'll be making the 1st person shooter from the 3D course and we can compare notes :) 

Submitted (1 edit) (+1)

Really liked game. Music is amazing. Concept is stunning. Maybe add more weapons or granades. Liked the doom like gameplay.

Developer

Glad you enjoyed it! Thanks a lot for playing. :)

Submitted(+1)

I really enjoyed this. The boss fight was a really nice touch!

Developer

Thank you! Your comments are flattering.

(+1)

This one is really cool! I like the shooting mechanics where you have to time it with the bars/rythm. I had no problem understanding it. The game is easy and short, perfect for a game jam. 馃憤馃憤馃憤

Developer

Thank you so much! We're really glad you enjoyed the game and understood how to play quickly. I wish we had time to implement a "How-To-Play" scene or menu though. Thanks again for playing!

Submitted

I found the concept really intriguing, but it did take me quite a bit to understand that I needed to shoot when the bars were in the correct area. The rythm aspect of the game also fits really well with the sci-fi aesthetic. The final boss was a bit difficult, as it also took me quite a bit to figure out where I had to shoot at the final part. Other than that, I really enjoyed playing this game, and it was an interesting take on the theme.

Interesting game. I just got so focused on trying to hit the right notes that I found it hard to try to also be aware of my surroundings and aim. If I knew the song better so that I didn't need to look at the timing bars then it would be much better, but maybe I just need to play/listen more lol.

Developer (1 edit) (+1)

Hey there! I'm one of the creators of this game and I'd like to take a moment to critique my own work since it's a great game design exercise and I never see anyone write on their own game!

I think the game mechanic idea is very good! However, there's no introduction of the mechanics given to the player.  I wanted to make a level where you're taught how to play the game and how the mechanics work but there was no time to implement all that, sadly the player is just thrown right into the game. Even adding a "How-To-Play" screen in the menu would have been sufficient enough. The boss fight is cool but he has way too much health, in retrospect I would have given him a lot less health. In the last phase of the boss fight, you have to shoot at the cores on the sides of its body but that is not visually obvious enough (perhaps I should have added arrows or highlighted that area of its body somehow).

The music was awesome and I think it complimented the sci-fi and progressive game idea, I've never seen a rhythm / FPS game before. I was especially proud of making the procedural animations on the boss and making it do that shockwave attack in sync  with the drop of the song when it hits.

I think the level design of the bridge area could be a little improved with it being just a big open space, the enemy's AI in that area doesn't compliment it either (the soldiers don't shoot back at you if they're too far away and the bugs don't pose a threat because you can just shoot them enough to kill them before they can even reach you in that large open space). The first room area is nice, there's cover to hide behind and different paths to wander through while fighting the soldiers and bugs. The very beginning hallway invoked a small feeling of claustrophobia in me.

The UI could have been a little polished, I wish I had time to replace the default font on the "Ammo" and "Combo Count" HUD. The health bar looks a little flat as well.

The health bars on enemies would have been a great idea, credit to all the feedback in the comments!

All these issues could obviously be resolved if we had more time, but this project taught me a lot of great lessons in the process of making a game. I never worked with code so closely related to audio in Unity! Cheers!

Submitted(+1)

Really cool idea! Somehow the jump key didn't work for me and I don't know how to open the doors in the first big room. Can you help me?

Developer(+1)

Aw dang! The door should open after you beat all the enemies in the room. :P One of the enemies might have wandered off into a wall or something, the game is very buggy since we didn't have enough time to put the the team's work together.

Submitted

Such a good concept and the game was amazing! First I didn't realise it but once I did it was just so good! I would say that this could be something like Beat Saber, but with shooting enemies.  More levels and different songs, so many possibilities! 

Submitted(+1)

That was a really cool concept, I enjoyed it. It took a little while to figure out what I was doing though. I also got stuck in the first room at one point because the door didn't open. Good effort though!

Developer

Aw dang! You're the second person to say they ran into that problem. The door should open after you beat all the enemies in the room. There must be a problem with one of the enemies being inaccessible.

Submitted

That was fun , Cool concept  Really enjoy it   once i knew what was going on

Submitted

Very nice game. The music rythem gun play is interesting. The mouse sensetivity is a little low. 

Submitted (1 edit)

Really cool concept! I like that a higher combo adds more ammo, but when that inevitable reload came it kept screwing up my rhythm. I still thought it was a ton of fun getting used to shooting with the beat even with the reload, great job! 

Viewing comments 28 to 9 of 28Next pageLast page