Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for playing and for the thoughtful response and encouragement! I'm glad to hear this was something new to try. Those are really good points and they'll really help inform my future work. 

I agree after some testing and hearing your and others feedback that the movement I programmed in, specifically the jumping mechanics, are not a great fit for the level traversal demands the game puts on the player, and also just don't make for easy play. There is something in the code to tamp the upward velocity as soon as jump is released, and I don't know that having this coupled with lower g is really what I should be doing given precision and speed are important factors.

I appreciate your comment about the view port, I was hoping that not seeing what was above and below could have that effect. My tendency I think has been to imagine my platformer ideas with a zoomed in feel, so it helps to have the feedback in both directions about how it makes the game interesting sometimes and frustrating at others. I think I'll have to be very conscious in level design of what impact each zoom level will have, maybe crack open that cinemachine manual some more : ).

Ooo also good point about the platforms that remove time, in the last level I had intentionally chained them so that you couldn't walk across, but that was the first time it was like that and there were no indications that you could lose time again by continuing to run there. Also, right now it is setup with an onCollide() callback so if your player collides with them two times in a short period of time you'll lose time twice (also with the toggle switches, which is something I had on my list to fix also). Thanks! re-playtesting after getting all this great feedback has helped me see those issues more clearly, and there is a bug. If you play twice without restarting, the number of times you ran out of time is still saved so you can't improve your score :blush: