Ooo also good point about the platforms that remove time, in the last level I had intentionally chained them so that you couldn't walk across, but that was the first time it was like that and there were no indications that you could lose time again by continuing to run there. Also, right now it is setup with an onCollide() callback so if your player collides with them two times in a short period of time you'll lose time twice (also with the toggle switches, which is something I had on my list to fix also). Thanks! re-playtesting after getting all this great feedback has helped me see those issues more clearly, and there is a bug. If you play twice without restarting, the number of times you ran out of time is still saved so you can't improve your score :blush: