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Man it's been so long.

I *think* the little guy was suppose to grab a ledge if you have opening and can climb back out that way, but it seems that check is buggy.

Now that I look at that puzzle, it's trying to be too clever and it's too many steps, it was based on loads of internal logic where some moves were cancelled out by actions (for example jumping while falling).

Must have messed up some movement logic when I re-factored the UI for circular one and tried to add more animations based what the character was doing (original jam entry just moved the token, no animation) :|

I really like that moves are cancelled by actions, it allows your program to have different behavior in different circumstances. I can move on then to the next levels. Thanks!