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ok so 

in globals:

var expansionsetup = globals.expansionsetup

then in assets.gd you call globals.expansionsetup

expansionsetup is never declared otherwise

sooooo

It is declared in the globals.gd in the mod folder (as it has to be in that location to show where the mod paths are, apparently). That's the unfortunate reason for the 2 globals and why the errors will pop up until you activate the mod.

yup, it's fixed now, thank