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Have to say that while the story was deep and involved, something rare to find in most games of this type, the single choice prompts just threw off the whole flow of the game for me. What is the point of having the player press a prompt that has no effect on the story at all? It doesn't make them feel any more a part of the game. In fact it does the opposite pulling them out of the experience for a needless mouse click.

Deleted 92 days ago