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(1 edit) (+1)

I love the game so far. I played the demo when it came out two weeks ago and was excited to see a new update so soon after. However, here are some bugs or user-unfriendly behaviors I've found:

-Entering custom text and pressing space will exit the menu, but "buffer" the space so next time you try to enter text it will put it before the next character (even if the next keystroke is shift). Makes entering multi-word text (like "BREATHE DEEP") more difficult than it aught to be

-Shift+R works even while entering custom text, makes entering text like "BREATHE DEEP" while holding shift reset your progress

-Resetting your progress while entering a custom word to appear on screen causes text to appear on screen even after resetting, and the player cannot turn off or edit this text until they buy the text menu again

-Attempting to enter a character over maximum number of characters (for instance, appending the string "BREATHE DEEP") buffers it, so writing a character to the next word causes both to appear (again, even if the next keystroke is shift)

-Custom color preset defaults to last preset used, overwriting user custom if they change off of it to either Black and White (left arrow) or Faustus (right arrow)

-The color preset menu loops but the custom color setting does not have a visible left arrow button (even though clicking where it aught to be does, in fact, scroll left)

-Heart shape set to flow outward causes distracting color flashing at the bottom corners of the screen, doesn't seem to flow far enough out so jumps between colors abruptly as rings get deleted

-A spiral, pendulum, or gem disappearing while a character is talking causes the colors to stop automatically cycling

These are all nitpicks, of course. I really love where the game is going and I can't wait for the next update. Keep it up!

Nitpicks are appreciated! I see it as people saying "I like this project and want it to be improved and expanded upon," which is exactly how I feel about it, too! And that kind of validation is always nice.

I never considered or encountered all the problems you're explaining with the custom text, and I really appreciate you pointing it out! In general, your feedback is heard, and I'm planning on eventually reworking the whole system to be a bit smoother.

Saving custom color presets is another thing I absolutely have planned! There's a couple different ways of implementing it, and I just need to decide which would work best...

That's weird that clicking left does scroll left, even though it disappears. The way it was originally put together, it could only scroll right infinitely, but stays on custom to help make sure you always purposefully change away from it. I'll have to take a look at it, thanks for pointing it out!

I appreciate you pointing out the bit about the heart going outward, too! I think in testing, I used the diamond and circle to make sure it looked smooth, but the heart is thinner at the bottom than those two, so it makes sense that problem lied under the surface. (I'm personally not a big fan of the outward shapes, so I'm not nearly as aware when problems arise from them. Thanks to you and everyone else for pointing them out!)

The color cycling is another good catch and easy fix. Thank you!

Glad you appreciate the game, I very much appreciate the feedback, and keep your eyes open! I hope you (and everyone else) enjoys this project the more it goes on~