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Well made! Very creative mechanics. There's a lot of fun gameplay in trying to make the right entities meet using the accelerate/deaccelerate controls. So I think the game shows a lot of potential! 
A way to improve on the learning experience could be some sort of tutorial level(s) - making it easy and enjoyable to learn the mechanics. I especially had a hard time learning the economic aspect of using influence-actions. Every time i died I didn't understand what went wrong, even after reading the tutorial text twice. Well, maybe I'm just slow :) 
Using sounds as feedback would also be a great way to give the player important information about the economic state - something like a looping sound that plays whenever the player is consuming ressources. And maybe make the sound-loop more "intense" when the ressource is close to running out. Just some ideas.