Thank you so much for the link! That was really helpful in terms of my UI. Now I just have to figure out why my code that rotates the player to face the mouse isn't working in fullscreen lol.
The upwards scrolling was a design choice to keep the pressure on but I agree it's very frustrating most of the time haha. I was thinking of increasing the player speed when they're moving downwards to help with that. But I like the idea you bring up of having a cam that tracks the player! There'd be an incentive to keep moving because of the timer but you could also go back to get clocks. Thanks for playing, I really appreciate the feedback!