The first thing you mentioned is a feature- the time rewinds if you haven't set a destination yet or the destination can be reached with time to spare
Ah ok, now that you say it, it makes perfect sense. From my own game and many others here, I see more and more the importance on guiding the player at the beginning. We know exactly how it all works as developers, but new players can get disoriented, or worse, stuck, in places that we'd never think of... I'm going to put extra care into the tutorial aspect of future games.