Glad to hear you had a backup. What do you mean by working on the loom though? As far as I know there is no real working on the loom you just add cloth to it and let it run.
Viewing post in Verdant Village V0.2.5 Patch comments
Sorry, but I'm not an English-speaking native.
I explain what happened: around 11.30 pm I put the wool on the loom that works for 1 hour, that is until 0.30 am. Since the day has changed and the game has been saved, when the loom has finished working, i.e. at 0.30, mouse clicks were stuck. It was no longer possible to interact with the objects. Please, put the wool on the loom at 11.30 pm and tell me if you can play correctly at 0.30 am. Let me know, I'm curious. But make a backup first!!!
No worries, I can understand you fine. As for the issue, I am currently ripping apart the inventory system so that prevents me from testing pretty much anything in the game. I’ve marked this down to check. However, a quick check over the code shows that there is no link from the loom to anything. More than likely what happened is you ran into the bug others have run into where you get locked up. I’ll still check the loom to be safe but most likely its just coincidence.
I don’t suppose you remember the last thing you did in game before it locked up?
The last thing I did in game? I was making 10 wool clothes for the quest (it takes 10 hours to make them).
A little while ago I've backed up and I've tried to reproduce the bug 15 times, without success. I mean, I put the wool on the loom just before midnight, then after 1 hour I tried to collect it. I did it 15 times and there were no problems. My guess is that this bug shows up after a few hours of play (as I did the last time). So my solution is that from now on it is better for me if I close the game every half hour (and then I reopen the saved game to go on).
Thanks for testing that. I’ve seen this bug in a variety of forms. It mostly comes from the player taking an action and then something going wrong and failing to close out the action properly. This puts the player in a state where the game thinks they are taking an action when they actually aren’t. Since the game believes they are doing something it locks them out of doing anything else.
Most likely closing and re-opening every once in a while won’t help you. The game is saved as a state. Meaning once you close and open it, everything down to the individual variables comes back exactly the same. It’s likely a particular action that you are doing that locks things up, what it would be though I have no idea. With any luck at some point someone, maybe even myself, will run into it and be able to report what they were doing so I can check the code.