Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

For me, as my tabletop work is very much a labour of love, I’m very wary of burning out (my day job is a video game developer).

As such, I tend to aim for one large release every year, and 1-5 smaller ones when inspiration strikes. I’m by no means a commercial success, so take that as you will. In the past, I took on a number of other tabletop related projects (podcast, talk show, etc, etc). It was all definitely too much.

Try to identify what and how much feeds you and do that. And don’t forget that your body doesn’t really know the difference between fun stress and unfun stress.

This is solid advice. After reading this yesterday I came to the conclusion that my current project is too damn long lol. Crushing to try and get it out by Friday was just too much. I'll release it next week instead. In the meantime my August release is already complete. I need to learn how to break things up into these bite sized pamphlets that people release here, I always sit down to write something brief and then end up with a 10k word sourcebook.

Thanks for the advice! Implemented!

This is solid advice. After reading this yesterday I came to the conclusion that my current project is too damn long lol. Crushing to try and get it out by Friday was just too much. I'll release it next week instead. In the meantime my August release is already complete. I need to learn how to break things up into these bite sized pamphlets that people release here, I always sit down to write something brief and then end up with a 10k word sourcebook.

Thanks for the advice! Implemented!