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(1 edit)

Hello there! 

So, Yeah, gamepad control It's actually possible. Specifically, on the case on "event" inputs - that are mapped on the default "Ok" RMMV - it's pretty easy if you use plugins' like "GamepadConfig.js". 

On the other hand, if you're talking about model rotation and such, this would be a little different. As default, the Babylon's view is attached to mouse control (from BabylonJS API). You have two approaches : 

1. Use the default Rpg Maker MV input's class combining them with Babylon JS camera's control.

2. Using the "Gamepad Manager" API from Babylon JS.

However, if the gamepad's feature is a requested feature, when I'll have some time I'll try to do a plugin update supporting it!

(+1)

Proper gamepad feature would be wonderful, I don't think I'm good enough with js to pull off option 2 but i can definitely try 1, I think that default inputs limit joysticks to 4 directional inputs so i guess that would be the biggest drawback.