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I can see the theme being put into use, but this game is a bit pointless to play. There's no benefit for being the right size, nor is there any penalty for being too big since you just clip through the tunnel walls. With games you need to give the player an incentive to play through feedback, and this game was missing that.

Hey MashUp,


That's all very true! During voting the project's are locked, so I cannot submit a new version. In the latest build, there is a scoring mechanic for matching the size of the tunnel, plus there is some simple physics which prevents the player from clipping through the tunnel. As soon as I upload the new version, I hope that you and everyone else who was kind enough to take a look will check it out.