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(+1)

This was great! Good story, and good interactions to let the player experience it. The ending hit me pretty hard. My only complaint feels a little silly, but here goes: I think you could simplify the grammar needed. "Reminisce" never stopped feeling awkward to type; I would have liked a synonym, so "r thing" would work. Or maybe it could be combined with your "remember" verb somehow? I'm also a fan of having non-physical things be inform objects: if the lessons were things carried by the player (which couldn't be interacted with except by remembering them or examining them), you wouldn't need another command to be reminded of what they are, just "inventory".

(1 edit)

Thank you so much for playing! And for the feedback, I appreciate it a lot.

That is a very fair point! I’m planning to make a more polished version, so when I get around to that, I’ll add a shorter command for “reminisce”.   

Combining the lessons with the inventory is also a neat idea, I like it - would probably be less clunky than the new "remember lessons" command. I will definitely consider working that in too, thank you for the suggestion!