Thanks! 🌺
Caleb Wilson
Creator of
Recent community posts
Thanks, and sorry about the issues. The 'press a key' problem in particular is very odd. I think it has something to do with the interaction of Vorple and itch.io, which means it's way beyond me to solve. I do have a plan though; I'm going to upload a new version without any pausing for key presses!
Neat idea! I've been curious to see how a hypertext-point-and-click interface would work. I wonder how it would feel if it snapped back to "Look at" after each click? I found it tricky to remember to always select "Go to" every time I wanted to move. I think what I really wanted was a default option that was basically go to for doors/routes, and look at for everything else. But I can't think of what command that could be...
(Nice puzzle, too. That level of interaction with the world is fun.)
This was great! Good story, and good interactions to let the player experience it. The ending hit me pretty hard. My only complaint feels a little silly, but here goes: I think you could simplify the grammar needed. "Reminisce" never stopped feeling awkward to type; I would have liked a synonym, so "r thing" would work. Or maybe it could be combined with your "remember" verb somehow? I'm also a fan of having non-physical things be inform objects: if the lessons were things carried by the player (which couldn't be interacted with except by remembering them or examining them), you wouldn't need another command to be reminded of what they are, just "inventory".
Lovely text editor! It is just what I need for the project I'm working on. I love the simplicity and elegance.
I do wonder if there's a way I can make it even simpler -- is it possible to turn off the suggested words feature, so it stops showing autocomplete suggestions and synonyms? I don't mind the autocompletes as much but I'd like to get rid of the synonyms if possible.