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(3 edits)

Oh, I did enjoy the game a lot! I was saving that for my feedback post I'm working on in your other thread.

With regard me not using the repair hut correctly, I misunderstood the use of the hut. I thought it repaired in some undefined area around the hut (if there is an area limit, it would be nice to have a visual range like the fort and watchtower). I didn't realize that repairing was used like a tool (like the destroy tool). Maybe if repairing is a big enough mechanic you could make the repair tool accessible near the destroy tool since they behave similarly. Otherwise, some kind of indicator that once you clicked repair that you had a tool active would be nice, such as adding a repair hammer to the cursor position or something like that.

One more bug I found:

1. The launcher doesn't respect windowed mode. Even when you select windowed mode, it launches in fullscreen. [edit] it was like that the first couple times I launched but now it respects windowed mode...  I wonder if it was related to me having a resolution 1920x1080 selected (which is not available in windowed mode) when I clicked the x for windowed mode. Visually, it changed the dropdown for screen resolution to 1680 by 1050, but launched in fullscreen. However I've tried reproing this and am not able to. I'll let you know if I get a repro.

I'm glad you enjoyed the game! The repair hut is still not completely finished, i will take your ideas into consideration. There is a yellow square on your mouse when the tool is active, but it can be pretty hard to see it haha.

Regarding the resolution and windowed mode, i don't really have an answer. It shouldn't be anything that's caused by my code since all that stuff is handled by the Unity Engine itself i think.