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Thanks for the feedback, we are very happy with your compliments. As for the difficulty of the game, we are aware that it ended up being exaggerated, with the submission deadline ending, we were unable to test the proper chest and the enemies ended up with many life points... how much the speed of the enemies it varies according to the type of enemy, in some cases being intentionally greater so that the player concentrates on dodging his tackles (After the tackle the acceleration time leaves the enemies exposed). We hope you will start playing again sometime after the review of the difficulty (which is being made) that will be posted after the voting closes.