AFAIK Godot has still some issues with HTML5 export when using Mono (c#).
Seems to be related only to OS devices: https://github.com/godotengine/godot/issues/3526
AFAIK Godot has still some issues with HTML5 export when using Mono (c#).
Seems to be related only to OS devices: https://github.com/godotengine/godot/issues/3526