Thanks for the feedback! Portal is exactly the vibe I was going for. I'll definitely keep working on this prototype and make it into a full release 🤘🏼
DevKage
Creator of
Recent community posts
Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!
I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.
Well done! It is possible to expand on this concept and create more puzzling levels. The enemies can also be made to have varying intelligence. Like they can have a limited visibility and range. This will allow the players to take a pause and think why they want to attack first.
Also, would be good to add links to the original source of the assets. Since they are free to use, the least we can do is give credits and direct more people to the original work.
Nice concept, but it was impossible to get past single tile color switches. The jump speed and horizontal speed should have been designed to make the character cover at least 1 tile's width. The short distance travel was making it difficult to get past some sections.
There also seems to be a bug which I noticed while I was writing this comment. Somehow all tiles were red and that caused my score to go this high 😅
The controls were a bit odd because you have to release and press the movement keys to make the turtle move and rotate. But maybe that was intentional to maintain the difficulty to an otherwise easy game.
Talking about easy, 20 suns wasn't easy at all. I lost at last sun so many times. The difficulty seems to have be been perfectly balanced. Nice job on that. The blue and red overlays were really useful. That made it easier to get a hint about the temperature of the turtle with having to look at the actual temperature.
The collision checking that you've got seems to work perfectly. But the problem is how easy it is to accidently touch the wrong block and die. In most of the good platformer games, a lot of special code is added to avoid such things. Here is a short video that covers some of the most common techniques that can make the platforming controls a lot more fun:
The GDC talk mentioned in that video is also quite good detailed.Finally I completed the whole thing. Man those are some tough levels. Especially with the slippery movement and the hold-to-jump-longer controls, it became extra difficult. But the boss flight and ending feels satisfying after so many retries 😄
Also, the text instructions kept reappearing before I could read the whole things, which was a bit distracting.
It works perfectly fine now! My score was 150😄
I liked the different stages of the ice cube that indicated its health. Infact, all the the art assets look good together. The only thing that I felt missing was the pacing. Infinite scrollers generally tend to get difficult as time passes. But this one stayed at a constant pace and the obstacles started feeling repetative after a while.
Hey, nice memory game! That bug is quite a bummer, though. I wanted to click on the pairs asap while the image was fresh in my mind, but that always broke the game for me.
Also, that initial interaction with the document is not needed when running the game on an actual website. At least it is not needed on itch. I learned it the hard way too 😆
Yo! You have very nicely designed levels. The last one was quite challenging 😆. Also the simplicity of the core gameplay mechanics reminded me of Bees and Spikes.
I feel the collision checks are a bit too harsh on the player though. I can imagine people rage quitting if you keep working on this and add more level 😂.
Hey, I liked the art and jump effect. Especially that initial level rotation effect looks really good!
The overall gameplay is simple but I think the controls make it much difficult. It was very confusing to map the arrow keys to their isometric movement in my mind. Also, it got too difficult too soon. I could hardly go part level 3. But I got lucky one time and managed to reach level 9 😅
I could also go out of bounds by pressing the keys multiple times. But I think it is just a visual glitch.