February Update:
Managed to do a bit of cleanup on Synthetic Dreams.
Previously in INTRO, the part where a swarm of nanobots spawned was controlled in a bit of a hacky way. I basically spawned a ton of particle systems on top of each other. Stored references to them in a big array, then deleted all items in the array.
Now It's controlled in more elegant fashion. One particle system, with a function to ramp the spawn rate (Timeline that feeds into particle parameter)
Here's some before/after pics http://imgur.com/a/SMKmu
Note: This will be included in the next patch/update
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Next on the TODO list - going to rethink PIXEL. It's meant to be some sort of connection protocol. I need to find a better way to visualize the "handshake" and then sending of data. (Current plan is to incorporate 56k modem sound)
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Two other areas of focus for the immediate future will be the character (how you move, look, and interact with the world) and In-world user interface. (fun buttons and sliders?)
I'll let you know how it goes! Talk to you next month.