January Update:
- Standardized pawn/character (there were a few levels that had a custom pawn, will be much easier to create one master and enable/disable functionality on the master) Went from using 4 pawns to 2
- Palm tree is WAR is using a lower LOD No LODS on Tree - Resolution is just too low to make out leaves
- Texture seam on ruin walls in WAR Moved mesh around - seam is less severe, may delete these assets if I don't use them more
- Some transitions are no longer abrupt
- Created a system in VOID where you will re-enter the world next to the fragment you just exited
- Some of the pictures in ABOUT were really high res, lowered res to save space
- Experiment with using images of mountains on cards(2d planes) instead of using landscape(sculpted terrain) mountains
Before (Unreal Landscape)
After (2D Card made from a photograph I had taken)
- Reverse engineered car headlights/taillights so it doesn't look like everyone is tailgating each other This one was fun - Had to take the texture into photoshop and flip lights around - there was also a mask texture to break up the lights, I removed that. So now it's much more like a constant stream of traffic aka LA traffic
- Fixed CTRL+M (unlock mouse for non VR users) functionality in ABOUT
- New Start location for Void (so you don't fall off a cliff if you walk directly forward)