Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey man! I really appreciate that you took your time to give me such elaborate feedback. I agree with a lot of stuff you have suggested. 

1. Mainly, the baracks and deployment definitely need to be reworked. I will probably make soldiers a general pool, and let you deploy soldiers when selecting a Fort for faster gameplay. 

2. Like addressed earlier, waves will be more frequent and a bit smaller in size. 

3. This is one of the more tough ones. From my experience playing the game, it is quite easy to get stuck like you said. However, if you play effectively, this is not really a problem. This just means that it requires a lot of skill to manage a large kingdom, which was the point. It surely needs a bit of tweaking, but i want the game to be pretty hard to complete and master. Try to avoid placing settlements next to industries unless you have to, and use Taverns effectively so they boost all eight adjacent settlements.  Also: Try to pause as much as possible if you find it hard to manage everything. It helps a lot!

///UI Stuff

1. I will make the controls more simple to find. This is easy to fix, i just haven't done it properly in the very first version of the game.

2. This is a great idea, it's mainly lack of UI space that has stopped this from being implemented. It can be fixed rather easy and  will look into it.

3. This is just a design choice, since i do not want the healthbar to cover the tile sprites. I will look into alternatives.

4. The repair hut is currently designed so that you only need one. This might not be ideal, and there are a few solutions i'm thinking off. Perhaps add a range, so that repair huts only can repair in a certain area. Another alternative is to add a cool down on each repair, making it useful to have multiple ones when repairing a lot of tiles.

5. This will be implemented. Pressing escape should close the barack and repair hut screen, but i might have missed it in the code.

6. See (1).

7. I think i will add a key command to show the UI on all Forts and courtyards so you can easily see how many soldiers are in each. Having some visual indication for an empty fort is also a good idea.

///Feature suggestions

1. I thought about adding stockpiles, but i like the progression system more. Perhaps there should be one more milestone to increase the storage further.

2. This is the point of the courtyard, but it might not be enough. I will look into upgrade-able buildings.

3. This is not prioritized at the moment, but more defensive buildings will be added.

4. There will be more game modes in the feature, right now i'm thinking of a "creative mode" and an endless mode. Map sizes might vary in these modes. 

I wish you the best of luck with your own indie game adventures. It's super fun!

If the food/satisfaction/workers dilemma was intentional, then that's fine. I think it is part of the economic challenge. Consider making a tip pop up in tutorial or something telling them to delete a building to free up workers when they're in that position since at first it can be kind of frustrating.

On silly things like the health bar being above the tile, you can throw out that feedback if you don't like it. No need to "consider alternatives". None of my suggestions need to be "looked into further" unless you really like them - I appreciate the politeness but don't wear yourself out doing things you don't like. Anyway, I enjoy your game, good luck with it!

(1 edit)

I do think a lot of the stuff you mentioned where really good ideas! Don’t worry though, i will always do what i think is best for the game just like i have up until this point :)

Have you managed to complete the game? :D

I passed the Day 75 raid, now I'm waiting. I don't know what else is supposed to happen. I didn't get any notification saying I won or that there was another wave scheduled. It's currently Day 91. I'm actually letting it run right now as I write this because sadly there isn't anything else I can do for my island... I'm maxed out on space and resources.

The 100 day raid beat me with only about 4 ships left. (I can tell you stacked the row with the castle, you sneak). Survived 105 days, final score 29190.

In the victory screen, it says my final score was 26200, so that's a discrepancy.

Okay, so I reloaded, which landed me on day 95. I stacked my defenses on the castle's row and won. Final score 41800.

Wow that’s a good score from my experience. But i dont get the discrepancy thing. Did you win or lose? You said you lost but you also got a victory screen?

(1 edit)

Yes, I lost my castle, which gave me some kind of defeat screen with a score, but after I got a victory screen with a different score. After a few screens (an epilogue screen, a thank you screen, etc), I was back at the main menu. I chose to reload, replayed the game from day 95 onward and successfully protected my castle, after which I also got a victory screen.

Haha thanks, that is actually a hilarious bug. If you lose, you can just wait until all enemies die and still win lol. This has now been patched and will be fixed in the next update, coming soon ;)